What a year 2016 has been! We had the best year for our very first official year of development. It's been an adventure and a half, we are so lucky to have so many people show interest in our development it's unbelievable. This just the beginning and we sense 17 will be even bigger.
Thank you on behalf of Tornadic Dev Studio, may we wish you a Happy Holiday Season, a fantastic New Year.
We will be back in February 17 after a well earned break all fresh ready to release some new content and announcements throughout 2017!
Thanks again all! Catch you all in the New Year.
Busy weeks this month, here some updates
Thanks everyone for following us and coming along with our journey.
This is where it all started, one idea and one computer. Some chairs and tables pushed together. Hardest part was actually getting started.
Fast forward to today, Tornadic Dev Studio brand is growing and making great gains on Ominous Effect.
Ominous Effect is on a private server till we go public which won't be for a very long time.
We have the time to do this right the first time.
Why rush when developing is actually the fun part.
We have many different versions of Ominous Effect for rollback and prototype purposes.
We use extensive software to collaborate on a prototype level which is displayed below. It's here we test everything from building systems to 3d content before migrating the data over to our master file.
We are having a quick collaboration discussing important features for our inventory system.
Development is about collaboration and creating strategies that make sense in order to prevent a disjointed outcome.
Shoutouts to our community for showing much interest for Ominous Effect.
Your shares, likes, direct messages, really help us to development Ominous Effect knowing what you like or don't like. Keep it flowing through, reaching out and telling us what you like and don't like.
We post regular updates on twitter so be sure to catch us there, link below.
Ominous Effect can only get better from your feedback.
We respond to everyone.
Fiddling with transparency inside one of the levels within Ominous Effect